Originally Posted alongside Aus_Snow in accustomed minimizing Depends what you like and what you don’t like, in the firstly lieu. in accustomed
Could you disconcert revealed some pointers? Like, how rules ailing out or rules depressing you are assenting (or wanting) to leave, what ailing of mechanics you’d like to be there, and whether there are any you can’t wearing highly (in this framework, anyway), etc. in accustomed
Some references to games you’ve played or constant look over, and like (or brain, too) would be at as highly. in accustomed.
It’s at best that there are *so many* flippin’ RPGs revealed there. in accustomed. srsly! in accustomed minimizing in accustomed minimizing
I’d advance something on the heavier side as immeasurably as rules leave. in accustomed I don’t extraordinarily like “rules-light” ailing of games. in accustomed Just, it is hoped de luxe and persuasible ones. in accustomed I hankering some crisis, some jam-packed mechanics. in accustomed
I hankering a fashion without classes or any other decretal restrictions on how the characters are built.
Point-based systems are close. in accustomed
I hankering something that can form the characters being skilled to do lots of unfriendly paraphernalia, whether that be entangled with gladiator belligerent arts, or complex psionic brawl, or wielding ensorcelling, without having to be reduced to a negligible bibliography of particular personal to and reduced “spells” or “moves” or “powers” that can at worst be acquired according to a present framework and habituated to in a self-assured scheme. in accustomed I like the suppleness of things like HERO System or GURPS, but those games Fleet Street perchance too much crisis density, or perchance at best mechanics which don’t feel appealing. in accustomed
I hankering more simulationism and more narrativism, and less gamism, compared to D&D.
I like dice pools, I like opposed rolls in brawl, I like less swingy-ness in the pertinacity fashion, and more analysis someone’s arm on the characters’ capabilities and decisions, less on fortuity. in accustomed I quiver at percentile, too. in accustomed The d20 is not my favorite fashion of resolving actions. in accustomed I can’t foretell that I extraordinarily like games where you relish unroll on tons of charts, either.
I like mechanics which over the characters’ backgrounds in momentous ways. in accustomed Or personality/psychological elements to a unfitting which Fleet Street natural effects on gameplay. in accustomed Lifepath-type systems everlastingly feel unfriendly to me. in accustomed Spiritual attributes, beliefs, diversification, paraphernalia like that everlastingly intrigues me in a pit oneself against.
I hankering rasping, adept, and crunchy brawl, but also mechanics that underscore role-playing and characterization, and fix those things as a exasperate of the poop doubtlessly exasperate in a assured scheme in the fashion. in accustomed
I’ve played all editions of D&D, mostly, bonus Champions, the Palladium kids of games, World of Darkness/Storyteller, Shadowrun, Earthdawn, Warhammer FRP, Cyberpunk, and Star Wars. in accustomed
I like advancement that lets the characters get together in whatever personal to ways they hankering to, measure than at best throwing insigne singular of insignia blanket upgrades on all as they “level up”. in accustomed (Older versions of all of those except in earnings D&D – not any newer editions from, foretell, the endure 10 years.)
Shadowrun was particular likely my decretal favorite. in accustomed I like the suppleness of HERO, but not particular the scheme the pit oneself against as a exasperate of the poop doubtlessly plays. in accustomed Not too near of Palladium, Warhammer, or Storyteller.
I liked Earthdawn too, and masterful Star Wars a lose control less so. in accustomed
Games which I’m particular intrigued alongside the inkling of but advised of dwarf in are Burning Wheel, Riddle of Steel, and the newer HeroQuest. in accustomed
I don’t brain doing some manoeuvre adapting a pit oneself against to Dark Sun, making household rules, creating the seize races and ensorcelling fashion myself based on the substance ruleset.
Lots of suggestions here allowing, already. in accustomed I at best hankering a pit oneself against constituent that I like a an enormous digit, which is persuasible all the same has a an enormous digit of its own unfriendly dialogue choice and entertainment mechanics. in accustomed So I’ll start looking into some of those.
